choco_dove
发表于 2007-1-19 21:18
不过现在哪个版本是最新的??????是不是置顶贴里“光盘镜像、补丁......”里第一个?
baicaipark
发表于 2007-1-19 21:27
??????????????????????????
fshy
发表于 2007-1-20 20:02
原帖由 choco_dove 于 2007-1-19 21:18 发表
不过现在哪个版本是最新的??????是不是置顶贴里“光盘镜像、补丁......”里第一个?
是的
fshy
发表于 2007-1-25 16:36
解决maya8.5的安装问题,解决shake4.1插件sapphire2的破解,解决tender,furnace,keylight破解问题
晚上发上来
fshy
发表于 2007-1-25 21:22
刚出炉的maya
[ 本帖最后由 fshy 于 2007-4-1 03:31 编辑 ]
fshy
发表于 2007-1-25 21:25
这是sapphire的破解方法,纯原创,转载要说明来处!!!!
SapphireShakeInstall-2.0s41试用无限制安装说明
-:
安装fseventer,运行fseventer监控
二:
安装SapphireShakeInstall-2.0s41.pkg,注意fseventer监控的几个目录:
/private/etc/;
/usr/lib/;
/usr/share/misc/;
/Library/Receipts/;
/Library/StartupItems/;
/Applications/GenArtsSapphireShake/
你会发现这样的文件被创建:
/private/etc/mail.news.d/;
/usr/lib/*****.conf/;
/usr/lib/*****.kext/;
/usr/share/misc/*****.conf/;
/usr/share/misc/*****.kext/;
/Library/Receipts/SapphireShakeInstall*/;
/Library/StartupItems/GenArtsLicenseServer/
三:
把这些被创建的文件名和路径记下来然后保存为一个执行脚本sapphire_uninstall,
然后运行SapphireShake_uninstall卸载Sapphire2.0(其中*****代表被fseventer监控下的文件名):
#/bin/bash
sudo rm -rf /private/etc/mail.news.d/
sudo rm -rf /usr/lib/*****.conf/
sudo rm -rf /usr/lib/*****.kext/
sudo rm -rf /usr/share/misc/*****.conf/
sudo rm -rf /usr/share/misc/*****.kext/
sudo rm -rf /Library/Receipts/SapphireShakeInstall*
sudo rm -rf /Library/StartupItems/GenArtsLicenseServer/
/Applications/GenArtsSapphireShake/Uninstall\ Sapphire.app/Contents/MacOS/UninstallSapphire
exit
四:
重新安装SapphireShakeInstall-2.0s41.pkg,在安装过程中一定要选择free triel项,OK!
五:
创建一个SapphireShake_install执行脚本,删除有疑问的东西(呵呵,这个我是试验出来,可能有些机器不用这样):
#/bin/bash
sudo rm -rf /Library/Receipts/SapphireShakeInstall*
sudo mv -f /Applications/GenArtsSapphireShake/config/SapphireNReal.bundle/ /Applications/GenArtsSapphireShake/config/SapphireNReal.bak.bundle/
exit
六:
大功告成!!!
[ 本帖最后由 fshy 于 2007-7-20 00:14 编辑 ]
fshy
发表于 2007-1-25 23:31
国外的解决方案 Maya on x86, resolving the ethernet problem:
http://forum.insanelymac.com/index.php?showtopic=25133
[ 本帖最后由 fshy 于 2007-1-26 01:05 编辑 ]
风自在
发表于 2007-1-26 00:18
dsdsadasdasdasdas
fshy
发表于 2007-1-29 11:24
还久没顶了,顶起来
znd
发表于 2007-1-29 16:21
ding le
A.D.Horse
发表于 2007-1-29 17:30
fshy:请详细介绍一下maya8.5安装方法,谢谢!
[ 本帖最后由 A.D.Horse 于 2007-1-29 17:49 编辑 ]
bandage_man
发表于 2007-1-29 18:42
多谢分享,在MAC上用用视频音频处理剪辑还可以,用来做3D就算了。。。。。。。呵呵,我宁可在win和LINUX下用maya
fluteboy
发表于 2007-1-29 19:09
谢谢~~~~~~~~~~~~~`
fshy
发表于 2007-1-29 22:41
原帖由 A.D.Horse 于 2007-1-29 17:30 发表
fshy:请详细介绍一下maya8.5安装方法,谢谢!
看看国外Semthex说的目前maya for macosx86上的问题及解决方案
OSx chooses a device as it's primary interface to use it's MAC adress, which is unique as a key to DRM enabled applications. On OSx86 systems a primary device, which is usealy chosen because it is directly connected to the hardware and can't be moved (i.e. attached to logic board) it does not choose a primary device.
In a technical note (TN1103 ) apple discribed the situation as follwoing:
"The primary MAC address is associated with a particular system main logic board. So while the address is stable, it will change should the system's main logic board need to be replaced. Or, a customer may simply want to transfer their licensed content to a newly-purchased computer. DRM solutions relying on the primary MAC address should provide a means for users to re-register their licensed content to a different MAC address."
So what to do now? Since the IONetworking source is available under APSL it is a easy job to build us our own primary interface. To archive this look at this function in IONetworking's source:
//---------------------------------------------------------------------------
// Returns true if the receiver of this method is the system's primary
// network interface.
bool IONetworkInterface::isPrimaryInterface() const
{
IOService * provider= getController();
bool isPrimary = true;
if ( provider ) provider = provider->getProvider();
// Look for the built-in property in the ethernet entry.
if ( provider && provider->getProperty( "built-in" ) && getUnitNumber()==0)
{
isPrimary = true;
}
return isPrimary;
}
What you might want to change is following to fit your needs:
if ( provider && getUnitNumber()==0)
{
isPrimary = true;
}
Now you should be able to compile your own working DRM enabled IONetwork kext.
上面的英文大致的意识就是maya是通过flexlm去调用网卡主接口不是直接调用MAC adress,而是通过DRM调用MAC adress形成主接口让flexlm调用,而解决的方法就是让主接口避开DRM,直接调用MAC adress,就是把由把DRM那部分判断语句屏蔽掉【provider->getProperty( "built-in" ) 】,所以以前的网卡驱动部分里的/System/Library/Extensions/IONetworkingFamily.kext/Contents/MacOS/IONetworkingFamily这个东西就得重新用源码修改后编译出来才能用了!!!!(翻译的烂大家不要介意哈)
我曾经用xcode2.4修改编译过IONetwork,但错误很多,编译不下去了,不过国外N人 A.Woland 编译成功,共享出来了!!弄得我几天晚上就睡不好觉/w00t.gif
fshy
发表于 2007-1-29 22:52
国外N人 A.Woland 出解决补丁,不要说不会装哈!
[ 本帖最后由 fshy 于 2007-8-14 20:32 编辑 ]
fshy
发表于 2007-1-29 23:35
在windows下maya的渲染速度:2.25
fshy
发表于 2007-1-29 23:54
在windows下maya的渲染速度:2.25
在macosx86下maya的渲染速度:2.22
[ 本帖最后由 fshy 于 2007-4-1 03:32 编辑 ]
zybt
发表于 2007-1-31 13:41
我找了好久了
zybt
发表于 2007-1-31 13:43
谢谢提供!!!!
zybt
发表于 2007-1-31 14:01
这个补丁是怎么用的呀?
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