choco_dove 发表于 2007-1-19 21:18

不过现在哪个版本是最新的??????是不是置顶贴里“光盘镜像、补丁......”里第一个?

baicaipark 发表于 2007-1-19 21:27

??????????????????????????

fshy 发表于 2007-1-20 20:02

原帖由 choco_dove 于 2007-1-19 21:18 发表
不过现在哪个版本是最新的??????是不是置顶贴里“光盘镜像、补丁......”里第一个?
是的

fshy 发表于 2007-1-25 16:36

解决maya8.5的安装问题,解决shake4.1插件sapphire2的破解,解决tender,furnace,keylight破解问题
晚上发上来

fshy 发表于 2007-1-25 21:22

刚出炉的maya




[ 本帖最后由 fshy 于 2007-4-1 03:31 编辑 ]

fshy 发表于 2007-1-25 21:25

这是sapphire的破解方法,纯原创,转载要说明来处!!!!



SapphireShakeInstall-2.0s41试用无限制安装说明

-:

安装fseventer,运行fseventer监控

二:

安装SapphireShakeInstall-2.0s41.pkg,注意fseventer监控的几个目录:

/private/etc/;
/usr/lib/;
/usr/share/misc/;
/Library/Receipts/;
/Library/StartupItems/;
/Applications/GenArtsSapphireShake/

你会发现这样的文件被创建:

/private/etc/mail.news.d/;
/usr/lib/*****.conf/;
/usr/lib/*****.kext/;
/usr/share/misc/*****.conf/;
/usr/share/misc/*****.kext/;
/Library/Receipts/SapphireShakeInstall*/;
/Library/StartupItems/GenArtsLicenseServer/

三:

把这些被创建的文件名和路径记下来然后保存为一个执行脚本sapphire_uninstall,
然后运行SapphireShake_uninstall卸载Sapphire2.0(其中*****代表被fseventer监控下的文件名):

#/bin/bash
sudo rm -rf /private/etc/mail.news.d/
sudo rm -rf /usr/lib/*****.conf/
sudo rm -rf /usr/lib/*****.kext/
sudo rm -rf /usr/share/misc/*****.conf/
sudo rm -rf /usr/share/misc/*****.kext/
sudo rm -rf /Library/Receipts/SapphireShakeInstall*
sudo rm -rf /Library/StartupItems/GenArtsLicenseServer/
/Applications/GenArtsSapphireShake/Uninstall\ Sapphire.app/Contents/MacOS/UninstallSapphire
exit

四:

重新安装SapphireShakeInstall-2.0s41.pkg,在安装过程中一定要选择free triel项,OK!

五:

创建一个SapphireShake_install执行脚本,删除有疑问的东西(呵呵,这个我是试验出来,可能有些机器不用这样):

#/bin/bash
sudo rm -rf /Library/Receipts/SapphireShakeInstall*
sudo mv -f /Applications/GenArtsSapphireShake/config/SapphireNReal.bundle/ /Applications/GenArtsSapphireShake/config/SapphireNReal.bak.bundle/
exit

六:

大功告成!!!



[ 本帖最后由 fshy 于 2007-7-20 00:14 编辑 ]

fshy 发表于 2007-1-25 23:31

国外的解决方案 Maya on x86, resolving the ethernet problem:
http://forum.insanelymac.com/index.php?showtopic=25133

[ 本帖最后由 fshy 于 2007-1-26 01:05 编辑 ]

风自在 发表于 2007-1-26 00:18

dsdsadasdasdasdas

fshy 发表于 2007-1-29 11:24

还久没顶了,顶起来

znd 发表于 2007-1-29 16:21

ding le

A.D.Horse 发表于 2007-1-29 17:30

fshy:请详细介绍一下maya8.5安装方法,谢谢!

[ 本帖最后由 A.D.Horse 于 2007-1-29 17:49 编辑 ]

bandage_man 发表于 2007-1-29 18:42

多谢分享,在MAC上用用视频音频处理剪辑还可以,用来做3D就算了。。。。。。。呵呵,我宁可在win和LINUX下用maya

fluteboy 发表于 2007-1-29 19:09

谢谢~~~~~~~~~~~~~`

fshy 发表于 2007-1-29 22:41

原帖由 A.D.Horse 于 2007-1-29 17:30 发表
fshy:请详细介绍一下maya8.5安装方法,谢谢!

看看国外Semthex说的目前maya for macosx86上的问题及解决方案


OSx chooses a device as it's primary interface to use it's MAC adress, which is unique as a key to DRM enabled applications. On OSx86 systems a primary device, which is usealy chosen because it is directly connected to the hardware and can't be moved (i.e. attached to logic board) it does not choose a primary device.

In a technical note (TN1103 ) apple discribed the situation as follwoing:

    "The primary MAC address is associated with a particular system main logic board. So while the address is stable, it will change should the system's main logic board need to be replaced. Or, a customer may simply want to transfer their licensed content to a newly-purchased computer. DRM solutions relying on the primary MAC address should provide a means for users to re-register their licensed content to a different MAC address."

So what to do now? Since the IONetworking source is available under APSL it is a easy job to build us our own primary interface. To archive this look at this function in IONetworking's source:

    //---------------------------------------------------------------------------
    // Returns true if the receiver of this method is the system's primary
    // network interface.

    bool IONetworkInterface::isPrimaryInterface() const

    {

      IOService * provider= getController();

      bool      isPrimary = true;

      if ( provider ) provider = provider->getProvider();

      // Look for the built-in property in the ethernet entry.

      if ( provider && provider->getProperty( "built-in" ) && getUnitNumber()==0)

      {
         isPrimary = true;
      }

      return isPrimary;
    }

What you might want to change is following to fit your needs:

      if ( provider && getUnitNumber()==0)

      {
            isPrimary = true;
         }

Now you should be able to compile your own working DRM enabled IONetwork kext.

上面的英文大致的意识就是maya是通过flexlm去调用网卡主接口不是直接调用MAC adress,而是通过DRM调用MAC adress形成主接口让flexlm调用,而解决的方法就是让主接口避开DRM,直接调用MAC adress,就是把由把DRM那部分判断语句屏蔽掉【provider->getProperty( "built-in" ) 】,所以以前的网卡驱动部分里的/System/Library/Extensions/IONetworkingFamily.kext/Contents/MacOS/IONetworkingFamily这个东西就得重新用源码修改后编译出来才能用了!!!!(翻译的烂大家不要介意哈)

我曾经用xcode2.4修改编译过IONetwork,但错误很多,编译不下去了,不过国外N人 A.Woland 编译成功,共享出来了!!弄得我几天晚上就睡不好觉/w00t.gif

fshy 发表于 2007-1-29 22:52

国外N人 A.Woland 出解决补丁,不要说不会装哈!




[ 本帖最后由 fshy 于 2007-8-14 20:32 编辑 ]

fshy 发表于 2007-1-29 23:35

在windows下maya的渲染速度:2.25

fshy 发表于 2007-1-29 23:54

在windows下maya的渲染速度:2.25

在macosx86下maya的渲染速度:2.22

[ 本帖最后由 fshy 于 2007-4-1 03:32 编辑 ]

zybt 发表于 2007-1-31 13:41

我找了好久了

zybt 发表于 2007-1-31 13:43

谢谢提供!!!!

zybt 发表于 2007-1-31 14:01

这个补丁是怎么用的呀?
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